Dr Tenma saves a boy's life, then spends years chasing what that choice set loose.
Two geniuses, one killing notebook and a cat-and-mouse game played a move at a time.
Seiichi's mother adores him, until one summer that love tips into something frightening.
One hundred million in cash, thirty days and opponents out to take every note of it.
Buried in debt, Kaiji gambles his own life in games whose rules keep getting crueller.
Bored of life, Arisu lands in an empty Tokyo where the only way to survive is to play.
Clearing the game means never doubting your friends. One betrayal, and the paranoia starts.
An adult mind in a boy's body, trying to outthink a child kidnapper with time running out.
Twelve diaries that see the future and a survival game where the winner becomes a god.
A stolen gym kit, one witness and a blackmail game that gets under the skin.