Dubu's dark, sharp linework set the bar for hunter art. Plenty of panels look like posters.
City-wide apocalypse scenarios drawn big, with colour and scale that match the stakes.
Clean, minimal lines that make every punch land. Fight pages that look like nothing else.
Murim fights drawn with brutal, flowing motion, and panels that hit like film stills.
Moody shadows and sudden, silent violence. Murim drawn like a thriller.
Lightning-fast fights and a very expressive fat cat. Clean, bright action you'll want to pause on.
Gacha heroes drawn like splash art, and dungeon fights with the gloss of a real game.
Sea monsters rising out of a drowned world, drawn with real weight and scale.
Psyker battles in bright, kinetic colour, with powers that fill the whole panel.
Soft, painterly panels for a stuttering lady and the knight who finally comes home to her.